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Комментарий к записи (English) Retention: Ideas and solutions to keep players...

very interesting , good job and thanks for sharing such a good information <a href="https://www.daisoftware.com/Products/On-Demand-App-Development" title="on demand app development company"...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на <a href="https://blogs.unity3d.com/ru/2021/03/31/tales-from-the-optimization-trenches-saving-memory-with-addressables/#comment-452378">Fauna</a>. "why should you use google?"...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на <a href="https://blogs.unity3d.com/ru/2021/03/31/tales-from-the-optimization-trenches-saving-memory-with-addressables/#comment-452378">Fauna</a>. Don't get it twisted. I asked...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

I swear I’m losing my mind here because a lot of you are both misinterpreting this post dramatically and also convinced that Addressables aren’t one of the better solutions for content memory...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на Fauna. Good to hear a sane voice in the comments! I always feel that a lot of loud voices in the Unity community tend to not understand how varied much of the professional work done with...

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Комментарий к записи (English) Retention: Ideas and solutions to keep players...

This content is well-detailed and easy to understand. Thank you for creating a good content! <a href="https://www.daisoftware.com/Products/On-Demand-App-Development" title="on demand app development...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на <a href="https://blogs.unity3d.com/ru/2021/03/31/tales-from-the-optimization-trenches-saving-memory-with-addressables/#comment-452612">Fauna</a>. All of this could be solved with...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на <a href="https://blogs.unity3d.com/ru/2021/03/31/tales-from-the-optimization-trenches-saving-memory-with-addressables/#comment-452622">Deeds</a>. No, it really couldn't, lazy...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на Fauna. «Another person said that in-editor references have to be replaced, this is COMPLETELY untrue.» … «Yes, you have to replace references if you’re trying to access Addressable content,...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на <a href="https://blogs.unity3d.com/ru/2021/03/31/tales-from-the-optimization-trenches-saving-memory-with-addressables/#comment-452650">Joe Mamma</a>. Not being a one size fit all...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на Deeds. «how do you solve… etc» for late/lazy loading? Follow the tried and tested, true and efficient model of ARC. Added benefit — warnings that are exact. EXTRA GAIN: super easy memory...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

Carding Programs are pieces of software created to help you with hacking or that users can utilise for hacking purposes here you will find a lot of useful...

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Комментарий к записи (English) Retention: Ideas and solutions to keep players...

It looks more like an ad than a post.

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Комментарий к записи (English) Unity at GDC Showcase 2021: Visual scripting,...

important data should be considered in my opinion.

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

Why we need know about internal workflow? Looks like bad solution…

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Комментарий к записи (English) Real-time 101: explore the end-to-end...

This looks awesome. Can’t wait for the classes to start!

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

Addressables are a half baked solution — the worst user facing system I’ve seen from unity — even worse than UNET. They are also basically required if you want to have any reasonable control over your...

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Комментарий к записи (English) Real-time 101: explore the end-to-end...

This looks fantastic and super easy to digest. Other offerings out there may be hyper functional but they can also be overly complex with too many options to try to wade through up front. So many...

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Комментарий к записи (English) Tales from the optimization trenches: Saving...

В ответ на John. Addressables may not be the right tool for everyone, but if you decide it’s a solution you’d like to adopt then I strongly encourage you to share any questions or challenges you...

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Комментарий к записи (English) Enter the Boss Room: our new multiplayer...

This looks awesome! great release, congrats to all involved :)

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